

You manage these levels by invading both sides once you invade the Imperialists, the Socialists will become a bit more comfortable and vice versa. If the DEFCON goes past one, it is time for lift off, unless you can get to the end of the mission you are currently on within 60 seconds. In order to stop this atrocity, you must seize plans from either side, all while making sure you do not make the respective side raise their DEFCON level too high. You are doing this invading for a group called C.O.U.N.T.E.R., who was tipped off that both nations desire to be the first to launch a nuclear missile and blow up … the moon. The actual story of CounterSpy involves you, the spy, invading both the “Socialist” and “Imperialist” (as the game calls them) bases. These minor issues are disappointing but also hardly noticeable for anyone who has not played the PS4 version of Counterspy. On top of that, some framerate issues do appear. The art in the iOS version of Counterspy is still varied, but it does contain some rough edges that seem out of place. When you are not marveling at the witty set dressing, your eyes can not help but admire the colorful look of CounterSpy. This is just the tip of the iceberg, as finding these little paper gems hidden around the environment can be one of the many entertaining things to do in the game.

Throughout your many missions, you will find a multitude of flyers and posters which say things like “SMOKING – Smoke ‘em if you got ‘em!” instead of the “No Smoking” sign you would see these days. The characters seem a tad larger than they should be and the environments mesh effortlessly with the Cold War-era. So could the game make the smooth transition to iOS?ĬounterSpy possesses a style unique to itself. But one of the major bullet points in the game was its tight controls, which still translated to a difficult experience. Developer Dynamighty created a very entertaining product in CounterSpy when it was released on the PS4. If a game possesses simplistic controls that translate well, It is easy to imagine it sliding over to a portable device that everyone can have on the go.
